Tuesday, January 7, 2014

Races

Choose a Race:

Humans (roll 1d12 for homeland)
1-2 Waverat - +1 bonus when making Naturalism checks related to the sea
3-6 Trillish - +1 bonus to Athletics checks when climbing
7-8 Havseau - can handle poisons without risk of harming themselves
9-11 Wyntil - low-light vision; only need to sleep 5 hours every night
12 Burned - can speak in sign language with other Burned; can light fires with fingertips
Elves
Can speak with arachnids, in particular crabs; can swim like men run
Dwarves
Can etch, engrave, sharpen, and fine tune metal with just their fingertips
Goblins
short; can subtly manipulate the body structure, color, etc. of animals they tend to over a course of weeks, as though by a strange genetic tinkering (showing off their animal revisions is an important part of goblin culture) -- the stat used when rolling a check for this ability is wisdom

No comments:

Post a Comment