Wednesday, January 15, 2014

Fatigue and Threshold

Threshold is the number that determines how strong your willpower and mental endurance is. Fatigue points are accumulated throughout the day to represent mental exhaustion. If a character has a number of fatigue points equal to or greater than their threshold, they fall unconscious for 2 hours, at which point they lose 1 point of fatigue. They may then either awaken if their fatigue is lower than their threshold, or keep sleeping and lose the rest of their fatigue at a rate of 1 per 2 hours slept.

Fatigue can be gained in a number of ways. The most common are through exertion and spellcasting.

If a character makes a roll of any kind, and end up with a lower result than they desired, they may Exert themselves to increase the roll's value. By adding 1 fatigue point, they can increase their roll by +1. This exertion should be spent after the roll, not before. You may spend as many fatigue points at a time as you would like, provided you do not knock yourself unconscious.

When spellcasting, Magicians may spend fatigue points to increase the number of dice they can roll, up to double their ordinary casting. For example, a 3rd level magician may spend 2 fatigue points to roll 5d6 instead of 3d6, but they may not spend more than 3 fatigue points, capping them at 6d6. Non-magicians have only 1d4 casting, and so may only spend 1 fatigue point at a time to roll 2d4.

Fatigue may also crop up elsewhere. Extreme weather conditions may increase fatigue, as may long days of labor, torture, or disease. A list of circumstances that may increase fatigue is forthcoming.

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